Players get experience in each of these three affinities by researching associated technologies or completing one of the many quests offered.Īt first, affinity seems like a minor distraction. Players can led their newly-transplanted civilization down the path of the ideologies: Harmony, which embraces the new ecosystem Purity, which seeks to change it into a carbon copy of Earth and Supremacy, which embraces anything to “better” the human species. One of the biggest changes in Beyond Earth is the Affinity system. There’s a certain joy in filling up a space ship with high-tech worker robots, and then imagining it being crewed by slam poets and and stage magicians. In the end, this means you have the ability to customize your civilization, and its bonuses, right from the start. Then it is down to what supplies you take on board, and whether you fill your colony ship with engineers, scientists, artists or the like. First you’ll have to pick your sponsor culture, which are all somewhat-boring unions of existing countries. Instead of choosing a civilization with set bonuses, you’ll go through a series of decisions to craft your new colony. The first big change is the setup screen. Not to say that there aren’t differences. (The game’s advice-giving AI can even has a setting for people who have played Civ 5.) Gold might be replaced by energy and happiness with health, but at first glance, but even casual fans of the last game will instantly be comfortable with the basics. It has the same hexagon-based tile system. The inclusion of hybrid affinities then is another way in which Rising Tide has added a new layer of depth to the original game.This advertisement has not loaded yet, but your article continues below. A harmony-purity combination, for instance, leads to healthier cities self-healing military units and hybrid units such as the immortal. A recently released featurette highlights the advantages that particular hybrid affinities provide. Rising Tide improves the affinity feature by introducing hybrid affinities, which allow you to merge two affinities together to create new specialized units and gain access to cultural benefits. Each affinity really does have its own advantages and downsides, with an example being how the harmony affinity allows players to control alien units. Opposite of that, followers of the Purity affinity want to preserve humankind and convert the planet into an Earth-like world. Followers of the Harmony affinity alter their own DNA with traits from the local wildlife and seek to create an amiable world where humans and aliens co-exist peacefully. If you share said priorities, they will like you more and be more open to trading and alliances.īeyond Earth also introduced the concept of affinities, which are overarching philosophies that determine how your colony develops throughout the game. Additionally, each rival player has their own priorities that you can view by clicking on their settlement. Respect is gained through actions such as co-operating with other settlements and fear is gained by having a ridiculously big army. In Rising Tide, there is a lot more data available when you are dealing with rival players, and you can now track how much another player respects and fears you. This breaks the immersion that you are dealing with an intelligent, tactful human, rather than an AI whose sole aim is to be an obstacle for the player to overcome. Negotiating with rival AI players could sometimes be a frustrating experience when they made bizarre decisions that seemed to defy logic. To understand why this is so important, you have to look back at other Civilization titles, or even Beyond Earth when it was first released. That said, the downsides include problems such as poor food growth and the inability to produce land units efficiently.ĭiplomacy with other civilizations has also been given a big upgrade in Rising Tide. Being on the open seas means you won’t face terrain problems your units can now move further than they could on land and energy will be easier to obtain. Certainly, water cities have their advantages. However, it’s the ability to settle cities on the water that will change the gameplay of Beyond Earth the most.Īquatic cities are built by either purchasing new city hexes or moving the entire city into watery territories, essentially turning it into a floating fortress. The waters around my settlement were brimming with resources to claim and sea monsters to destroy, and could instantly be traversed with my initial units (as well as Rising Tide’s new aquatic units, such as the patrol boat and submarine). When I first landed on my new world and established a colony for the glory of the Slavic Federation, the significance of the oceans were immediately apparent. Obviously, the most important addition in Rising Tide is the inclusion of aquatic gameplay.
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